Rending Damage Tables

Limb

2 or lower The stroke glances off the limb, its edge turned aside without biting. The flesh that it struck turns a sickly shade of brown as a bruise rapidly forms, but the target is otherwise mostly unharmed.
3 The slash catches the target’s limb and leaves a superficial cut surrounded by a large, unpleasant swollen patch of flesh. If that limb is supporting the target, and the attack test scored a number of degrees of success greater than the target’s Sb, he is Slowed for 1 round.
4 The strike smashes into a joint on the target’s limb, cutting a shallow gash in the skin and twisting the limb out of position. If the limb is one the target uses to attack, and the attack test scored a number of degrees of success greater than the target’s Sb, it is Crippled for 1 round.
5 The blow hews into the target’s limb, nicking the tendons as it passes. The target suffers Blood Loss (1). If the limb is supporting the target, and the attack test scored a number of degrees of success greater than the target’s Sb, he is Slowed for 2 rounds and falls Prone.
6 The attack shears a deep cut in the limb, the stroke terminating when it collides painfully with a joint. The target suffers Blood Loss (1). He must make a –10 Toughness test. If he fails, and the limb is one he uses to attack, he suffers Weapon Skill Decay (X), where X is equal to his degrees of failure. If he fails and the limb is supporting him, he is Slowed for a number of rounds equal to his degrees of failure.
7 The downward stroke gouges through the meat of the limb, ripping apart the muscle in its path and creating a long, bloody gash. The target suffers Blood Loss (2). He must make a –20 Toughness test. If he fails, and the limb is one he uses to attack, he suffers Weapon Skill Decay (X), where X is equal to his degrees of failure. If he fails, and the limb is supporting him, he is Slowed for a number of rounds equal to his degrees of failure.
8 The target grunts a ragged breath through his teeth and retreats as the blow rends the limb and smashes into the bone beneath, fracturing it. The target suffers Blood Loss (2). He must make a –30 Toughness test. If he fails, the limb becomes Crippled for a number of rounds equal to his degrees of failure.
9 The weapon’s edge flicks out and a trail of crimson spurts up where it passes, severing veins and cutting a long gash in the muscle of the limb. The target suffers Blood Loss (3). He must make a –30 Toughness test; if he fails, the limb becomes Crippled for a number of rounds equal to his degrees of failure.
10 A deep cut emerges near where the limb joins the body, passing through a chunk of muscle and perilously near to a vital artery. The target suffers Blood Loss (3). He must make a –30 Toughness test. If he fails, the limb becomes Crippled for a number of rounds equal to his degrees of failure.
11 The blow severs one of the target’s digits (fingers, toes, or just the end of the limb if it lacks these). The target suffers Blood Loss (4), Ballistic Skill Decay (1d5), and Weapon Skill Decay (1d5). The limb becomes Crippled for 1d5+2 rounds.
12 The target lets out an involuntary cry as the slash cuts a bloody path through the major tendons of the limb, leaving the limb to sag useless at his side. The target suffers Blood Loss (4). The limb becomes Crippled until the wound is healed.
13 The attack bites deep into the limb and the target staggers back, a scream ripping its way past his lips as he grips the slashed appendage. The target suffers Blood Loss (5) and Weapon Skill Decay (1d5+1). The limb becomes Crippled until the wound is healed.
14 The tip of the limb fly into the air, severed from the shrieking target. The target loses 1d5 digits from the limb (fingers, toes, or just the tip of the limb if it lacks these). The target suffers Blood Loss (5) and Weapon Skill Decay (1d10). The limb becomes Crippled until the wound is healed.
15 The stroke rends the limb near where it attaches to the body, slashing flesh and fracturing the bones at the joint. The target is Dazed for 1d5 rounds and suffers Blood Loss (6). The limb becomes Crippled until the wound is healed.
16 The attack severs the last segment of the limb, leaving the target staring in agonised wonderment at the red river flowing from his bloody stump. The target is Stunned for 1d5 rounds and suffers Blood Loss (6). Further, the target suffers the Lost Limb condition.
17 The stroke neatly bisects the limb and the severed half drops to the ground and lands twitching in a pool of the target’s blood. The target is Stunned for 1d5+2 rounds and suffers Blood Loss (7). Further, the target suffers the Lost Limb condition and his Weapon Skill characteristic is permanently reduced by 1d5.
18 With the sickening splatter of muscle and bone part before steel, the target is parted from his limb near where it joins the body. The target is Stunned for 1d10+2 rounds and suffers Blood Loss (8). Further, the target suffers the Lost Limb condition and his Weapon Skill characteristic is permanently reduced by 1d10.
19+ The slash hacks off the limb entirely and passes through, heading towards the target’s torso. An arterial jet spews forth from the dismembered individual, coating the area around him in slick, crimson blood, and he collapses. The target must make a –30 Toughness test to avoid being completely bisected after the attack cleaves through his limb; if he fails, he is slain instantly. If the God-Emperor smiles upon him and he survives, the target suffers Blood Loss (16) and is knocked Unconscious until the wound is healed. Further, he suffers Lost Limb condition and his Weapon Skill characteristic is permanently reduced by 1d10+5. The 1d10 metres around the target are sprayed in blood and becomes difficult terrain until the end of the encounter.

Body

1 With the unsettling sound, the strike deflects off of the target, leaving a long, thin line across his armour or flesh. The noise is unpleasant, but the blow does not inflict acute injury.
2 The slash parts the air and the target’s armour alike, passing across his shoulder. As the target instinctively moves his hand to cover the stinging wound, he feels his shed blood welling up beneath it. If the attack test scored a number of degrees of success greater than the target’s Sb, he suffers 1 fatigue.
3 The blow slices into a gap or vulnerability in the target’s armour beneath his arm, cutting a shallow, bloody furrow along his side. If the attack test scored a number of degrees of success greater than the target’s Sb, he suffers Blood Loss (1).
4 Scarlet agony flares from the target’s side as the attack slices a shallow gash across his flank. If the attack test scored a number of degrees of success greater than the target’s Sb, he suffers Blood Loss (2).
5 The strike lacerates the target’s side, cutting just beneath his ribs and tossing a plume of blood into the air. The target suffers Blood Loss (3). He must make a –10 Toughness test; if he fails, he suffers Strength Decay (X), where X is equal to his degrees of failure.
6 The blade whistles through the air before squelching into the target’s shoulder, tracing the line of his collarbone with its cruel edge. The target suffers Blood Loss (3). He must make a –20 Toughness test; if he fails, he suffers Strength Decay (X), where X is equal to his degrees of failure.
7 The strike impales the target through the shoulder before withdrawing in a spurt of blood. The target suffers Blood Loss (3). He must make a –30 Toughness test; if he fails, he suffers Strength Decay (X), where X is equal to his degrees of failure.
8 The slash parts the flesh of the target’s neck, narrowly missing an artery. The target is Dazed for 1 round. He must make a –10 Toughness test. If he fails, he suffers Blood Loss (X), where X is equal to his degrees of failure.
9 The target recoils in agony as the blade hacks into his side, spilling gouts of his blood. The target is Dazed for 2 rounds. He must make a –20 Toughness test. If he fails, he suffers Blood Loss (X), where X is equal to his degrees of failure.
10 A grinding crunch reverberates from the target’s chest as the blade cuts directly into the target’s sternum and sticks for a moment before being wrenched out. The target is Dazed for 3 rounds. He must make a –30 Toughness test. If he fails, he suffers Blood Loss (X), where X is equal to his degrees of failure.
11 With a bloody squelch that immediately sours all but the most degraded of appetites, the cruel strike opens a vicious rent in the target’s abdomen. The target is Weakened (1) and Dazed for 1d5+2 rounds and suffers Blood Loss (5).
12 The slash hews into the target’s flesh and nicks one of his lungs, leaving him to painfully hack up blood as it slowly drains into the breach. The target is Weakened (1) and Dazed for 1d5+3 rounds and suffers Blood Loss (6).
13 The target finds himself contemplating the copious amounts of blood on his hands, wondering for a moment of sanguine reverie if it is his own before the pain seizes his mind and alerts him of the spurting gash in his chest. The target is Weakened (1) and Dazed for 1d5+3 rounds and suffers Blood Loss (6).
14 The slash contemptuously shreds the target’s armour and slides under his arm and into his chest, gutting him painfully, if perhaps not (yet) fatally. The target is Weakened (2) and Dazed for 1d10 rounds and suffers Blood Loss (7).
15 With the clop of a cleaver severing meat and bone, the slash parts several of the target’s ribs, causing him to spurt blood, convulse, and stagger screaming. The target suffers Blood Loss (7) and must make a –30 Toughness test or fall Prone. He is Weakened (1) until the wound is healed.
16 A flood of blood, viscera, and excruciating pain spills forth as the brutal cut opens the way through target’s abdomen, leaving him doubled over in pain and scrambling for his guts. The target suffers Blood Loss (8) and must make a –30 Toughness test or fall Prone. He is Weakened (2) and Dazed until the wound is healed. Further, his Strength characteristic is permanently reduced by 1.
17 The upward slash hews through the target’s armour and underbelly. The target suffers Blood Loss (9) and falls Prone. He is Weakened (2) and Dazed until the wound is healed. Further, his Strength characteristic is permanently reduced by 1d5, and he must make a –30 Toughness test; if he fails, he suffers the Lost Internal Organ condition.
18 The target lets out an involuntary and blood-curdling shriek of agony as the strike cuts him stem to stern. Blood sprays from the red canyon that was once his chest and leaves his still-beating heart exposed. The target suffers Blood Loss (10) and falls Unconscious for 1d5+2 rounds. Further, he suffers the Lost Internal Organ condition and his Strength characteristic is permanently reduced by 1d10+5.
19 The spine-severing stroke halves the target’s organs and parts the target’s vertebrae permanently, leaving his two halves attached by what might seem comically little flesh. The target must pass a -20 Toughness test or die. If the test is passed, the target suffers Blood Loss (20) and falls Unconscious until the wound is healed. If he survives the initial effects of the wound, the target suffers the Lost Internal Organ condition and the Lost Limb condition for any organs and limbs below the waist, and his Strength characteristic is permanently reduced by 2d10+5. Additionally, blood sprays out 1d10 metres around him, making this area difficult terrain for the remainder of the encounter.
20+ The target is shorn completely in half by the ferocity of the slash, eviscerated beyond any hope of repair. The target is dead, and the 1d10 metres around him are bathed in a veritable sea of gore. Anyone within this area is sprayed with blood and viscera and must make a +0 Fear (Mania) test. This area now is considered difficult terrain for the remainder of the encounter.

Head

1 In a hiss of air, the blade caresses the target’s cheek, cutting a red line just below his eye. Although hardly pleasant, this minor cut’s effects are largely cosmetic.
2 The strike deflects off the target’s jawbone, leaving a small cut and a purple bruise around it. If the attack test scored a number of degrees of success greater than the target’s Ab, he suffers 1 fatigue.
3 A bloody gash appears across the target’s forehead in the attack’s wake, causing the target to clutch at his bleeding scalp. If the attack test scored a number of degrees of success greater than the target’s Ab, he suffers Blood Loss (1).
4 With a crack and the wet swish of blood flying through the air, the hit glances painfully off the target’s jaw, sending him stumbling. If the attack test scored a number of degrees of success greater than the target’s Ab, he suffers Blood Loss (1) and is Dazed for 1 round.
5 The edge slices through the target’s cheek, causing a distracting spike of pain in his face as blood blurs his vision. If the attack test scored a number of degrees of success greater than the target’s Ab, he suffers Blood Loss (1) and is Blinded for 1 round.
6 The edge nicks the target’s temple, causing pain to shoot through his skull, forcing him to fight through the agony to find his balance. The target suffers Blood Loss (1) and is Dazed for 1 round.
7 The target is left with a gash that divides his ear in half as the vicious blow shears down the side of his head. The target suffers Blood Loss (2). He must make a –10 Agility test or suffer Perception Decay (X), where X is equal to his degrees of failure.
8 The slash rips open the target’s eyelid and cuts a notch in his brow, narrowly missing his eye itself but filling the socket with blood. The target suffers Blood Loss (2). He must make a –20 Agility test or suffer Perception Decay (X), where X is equal to his degrees of failure.
9 The blow cuts a bloody path just under the target’s eyes. It slices through the bridge of his nose and disrupts his balance, leaving him vulnerable to following attack. The target suffers Blood Loss (3). He must make a –30 Agility test or suffer Perception Decay (X), where X is equal to his degrees of failure.
10 With a resounding crack, the blow fractures the target’s skull and cuts a chunk out of his forehead. The target is Dazed for 1d5 rounds and suffers Blood Loss (3).
11 The slash swipes across the target’s skull and shears off a great deal of his hair, leaving a bloody rent in his scalp that gushes into his eyes and ears. The target is Blinded for 1d5+1 rounds and suffers Blood Loss (4).
12 The hit flays open the target’s face, opening a line from above his eye to his jaw, the force of the blow resounding in his skull. The target is Dazed for 1d5+2 rounds and suffers Blood Loss (4).
13 The target stumbles backward, his hands clutching the sizeable gash now dividing his nose and the red waterfall spilling forth from it. The target is Stunned for 1 round and suffers Blood Loss (5).
14 The slash opens a bloody furrow in the target’s brow just above his eyes, shearing away part of his skull and flooding him in agony. The target is Blinded for 1d5+3 rounds and suffers Blood Loss (5). Further, his Perception characteristic is permanently reduced by 1d5.
15 The downward stroke catches in the target’s scalp and scrapes roughly down the side of his skull, peeling off one of his ears and some of the flesh from his jaw. The target is Dazed for 1d5+3 rounds and suffers Blood Loss (6). Further, his Perception characteristic is permanently reduced by 1d5+1.
16 The attack catches at the edge of the target’s eye socket, fracturing his skull and threatening to flay the delicate organ within. The target is Blinded for 1d10 rounds and suffers Blood Loss (6). Further, he must make a –30 Agility test; if he fails, he suffers the Lost Eye condition.
17 The stroke slices through the target’s eye socket and gouges out his eye, ruining the eye and leaving him thrashing in agony with his hands covering his eyes. The target suffers Blood Loss (7). He is Blinded until the wound is healed. Further, he suffers the Lost Eye condition.
18 The target is wracked with pain as the blow shears through his jaw on one side, leaving it to hang agape as blood and silent shrieks both pour forth from his ragged throat. The target suffers Blood Loss (7). He is Dazed until the wound is healed. He also suffers the Lost Internal Organ condition for his vocal cords.
19 The slash robs the target of his sight, cleaving through both of his eyes and the nerves behind them in a single bloody sweep that dashes the front of his skull. The target suffers Blood Loss (8), is Stunned for 1d5+2 rounds. Further, he suffers the Lost Eye condition for both eyes and his Perception characteristic is permanently reduced by 1d10.
20 The swing gouges through the target’s neck with disconcerting ease, sliding through his trachea with a hollow thwack followed by a gurgling, bloody scream. The target suffers Blood Loss (20) and falls Unconscious until the wound is healed. If by some harsh miracle he survives, the character suffers the Lost Internal Organ condition for his vocal cords.
21 The top of the target’s head flies off, blood pooling around his brains (or at least the half that remain). The target is slain instantly by the attack, but remains standing for a moment before his muscles go slack and he collapses for the last time. Anyone within 5 metres who witnesses his gruesome demise must make a Fear (Mania) test.
22+ With a wet hacking sound, the blade slices through the target’s neck and lops his head clean off. The target dies instantly, and a geyser of scarlet gushes forth from where his head once rested, coating an area of 1d10 metres around him in slick, red blood. Anyone within this area is sprayed with blood and must make a –10 Fear (Mania) test. This area is now considered difficult terrain for the remainder of the encounter.

Rending Damage Tables

Sword & Spoken Word EscapedApe