Impact Damage Tables

Limb

3 or lower The shot deflects off a dense clump of bone or muscle in the target’s limb, leaving a painful welt where landed.
4 The strike catches the limb near a nerve, causing it to go numb for a moment. If the limb is holding anything and the attack test scored a number of degrees of success greater than the target’s Ab, he drops anything he is holding in that limb. Anything dropped this way scatters 1d10 metres in a randomly determined direction.
5 The shot pummels the limb, forcing it back and throwing the target off-balance. If that limb is supporting the target and the attack test scored a number of degrees of success greater than the target’s Ab, he falls Prone.
6 The strike slams into the end of the limb, and the target recoils from the stinging blow. If the limb is one he uses to attack, and the attack test scored a number of degrees of success greater than the target’s Ab, he cannot attack with that limb for 1 round and falls Prone.
7 The target staggers as the attack catches a nerve in the limb, sending pain shooting through the extremity. The target must make an Agility test; if he fails, he is Slowed for a number of rounds equal to his degrees of failure and falls Prone.
8 With a crunch, the blow slams into the limb near where it connects to the body, leaving it deadened from the impact. The target must make a –10 Agility test; if he fails, the limb is Crippled for a number of rounds equal to his degrees of failure.
9 The shot punches deep into the muscle of the limb, straining it and causing the target excruciating pain where it struck. The target must make a –20 Agility test. If he fails and the limb is one that supports him, he is Slowed for a number of rounds equal to his degree of failure; if he fails and the limb is one he uses to attack, the limb is Crippled for a number
of rounds equal to his degree of failure.
10 The blow pounds the limb, causing it to twist well beyond its limits and tearing the muscles and ligaments within. The target must make a –30 Agility test. If he fails and the limb is one that supports him, he is Slowed for a number of rounds equal to his degree of failure; if he fails and the limb is one he uses to attack, the limb is Crippled for a number
of rounds equal to his degree of failure.
11 The strike resounds with a meaty thump that carries throughout the target’s entire body and causes the limb to fall limply at his side. The target suffers Ballistic Skill Decay (1d5). The limb is Crippled for 1d5 rounds.
12 The target lets out an involuntary cry as the impact causes the muscles in the limb to spasm uncontrollably. The target suffers Ballistic Skill Decay (1d10) and the limb is Crippled for 1d5+1 rounds.
13 The shot fractures the largest bone in the target’s limb and rips the attached muscles, causing the target severe pain any time he moves. The target suffers Ballistic Skill Decay (1d10) and the limb is Crippled for 1d5+2 rounds.
14 The strike enters the limb and punches out the other side, snapping the bone and carrying a chunk of muscle out in a small spray of gore. The target suffers 1 fatigue and the limb is Crippled until the wound is healed.
15 The shot punctures the limb, shattering the bone into several jagged pieces and driving it through the target’s straining muscle. The target suffers Blood Loss (1) and the limb is Crippled until the wound is healed.
16 The blow tears open one of the target’s limbs or joints and wrenches it to a new and inventive angle it was never meant to reach. The target is knocked Prone and suffers Blood Loss (1), and the limb is Crippled until the wound is healed.
17 The target suddenly finds himself airborne as the shot punches into him, fracturing one of his limbs and lifting him off of the ground before gravity drags him back down. The target is knocked Prone and suffers Blood Loss (2), and the limb is Crippled until the wound is healed.
18 The attack bashes into the target and smashes its way deep into his flesh, bowling him over and smashing the limb it struck to pieces. The target suffers Blood Loss (3) and Ballistic Skill Decay (1d10+5). Further, he must make a –30 Agility test. If he succeeds, the limb is Crippled until the wound is healed. Ifhe fails, he suffers the Lost Limb condition.
19 Pain overwhelms the target for a moment as his very bones snap like twigs under the force of the blow. The target is Stunned for 1 round. He suffers Blood Loss (3). Further, he must make a –30 Agility test. If he succeeds, the limb is Crippled until the wound is healed. If he fails, he suffers the Lost Limb condition.
20 The sickening sound of bone splintering reverberates from the impact as the limb is turned into a bloody, unusable ruin. The target suffers Blood Loss (4) and is Stunned for 2 rounds. Further, he suffers the Lost Limb condition, and his Ballistic Skill characteristic is permanently reduced by 1d5.
21 With a violent snap, the target’s bones are shattered, emerging as jagged, broken spears from the pulverised limb as the target collapses under the brutal strike. The target suffers Blood Loss (5), is hurled 1d5 metres away from the source of the attack, and is knocked Unconscious for 1d5+2 rounds. Further, the target suffers the Lost Limb condition and his Ballistic Skill characteristic is permanently reduced by 1d5.
22 In a shower of blood and gore, the target is permanently and messily parted from his limb. The target suffers Blood Loss (6), is hurled 1d10 metres away from the source of the attack, and is knocked Unconscious for 1d5+3 rounds. Further, the target suffers the Lost Limb condition and his Ballistic Skill characteristic is permanently reduced by 1d10.
23+ With the horrendous and wet echo of muscle, viscera, and bone being torn asunder, the attack rips into the target’s limb and threatens to continue on into more vital targets in his chest. The target must make a –30 Agility test or die (in indescribable agony) as the attack messily tears his limb off and pierces his heart. If, by some miracle, he avoids being slain, he suffers Blood Loss (12), is hurled 1d10 metres away from the source of the attack, and is knocked Unconscious until the wound is healed. Further, he suffers the Lost Limb condition and his Ballistic Skill characteristic is permanently reduced by 1d10+5.

Body

2 or lower The strike impacts the target’s body, colliding with his ribs instead of hitting something more vulnerable. It leaves him in pain and bruised, but otherwise unharmed.
3 Whirring narrowly past a more vital spot, the shot grazes across the target’s chest, leaving an extremely unpleasant welt as a sign of its passage. If the attack test scored a number of degrees of success greater than the target’s Sb, he is Weakened (1) for 1 round.
4 The blow clips the target’s shoulder, creating a harsh furrow upon armour or a gash in his flesh. If the attack test scored a number of degrees of success greater than the target’s Sb, he suffers 1 fatigue.
5 The brutal strike smashes into the target’s solar plexus, causing him to double over in pain and leaving him vulnerable for a moment. The target suffers 1 fatigue and is Dazed for 1 round.
6 The target’s stance and focus shatter as the blow hammers into him, and he stumbles and coughs. The target is Dazed for 1 round, and must make a Strength test or be pushed 1 metre away from the source of the attack per degree of failure.
7 The attack slams into the target with such force that it sends him reeling. The target is Dazed for 2 rounds, and must make a Strength test or be pushed 1 metre away from the source of the attack per degree of failure and fall Prone.
8 Muscles strain and ribs creak as the shot pummels the target’s chest, crushing the air from his lungs as they rapidly collapse. The target gains 1 fatigue and is Dazed for 1d5–Sb rounds (to a minimum of 0).
9 The target’s chest caves slightly as the impact plows into him. He staggers before retching up something unpleasant and flecked with blood. The target gains 1 fatigue and is Dazed and Weakened (2) for 1d5–Sb (to a minimum of 0) rounds.
10 The strike thuds loudly against the target’s midsection, violently rearranging his internal organs. The target gains 1 fatigue and is Dazed and Weakened (2) for 1d10–Sb (to a minimum of 0) rounds.
11 The sudden blow catches the target in his side, denting his armour, rattling his ribs,
and hurling him to the ground. The armour on the target’s body location suffers 1 point of damage. The target is knocked Prone and must make a –10 Toughness test or be Dazed for a number of rounds equal to his degrees of failure.
12 A thump echoes out from the target’s chest as the blow pounds into him, cracking his armour and punching a shallow wound into his flesh. The armour on the target’s body location suffers 2 levels of damage. The target is knocked Prone, and must make a –20 Toughness test or be Dazed for a number of rounds equal to his degrees of failure.
13 A sizable hole opens in the target’s armour and rapidly fills with seeping blood. The armour on the target’s body location suffers 3 levels of damage. The target is Stunned for 1d5–Sb rounds (to a minimum of 0) and suffers Blood Loss (1).
14 With a solid crunch, the strike plows into a soft spot, forcing the target to double over in pain and hacking up a surge of blood. The target suffers Toughness Decay (1d5) and Blood Loss (1).
15 The strike perforates the target, passing through muscles and organs with a terrible squelch and a wailing shriek. The target suffers Toughness Decay (1d5+1) and Blood Loss (2).
16 The attack bashes into the target and crushes deep into his flesh, bowling him over and snapping several of his ribs in the process. The target suffers Toughness Decay (1d5+2) and Blood Loss (3). He is Weakened (1) until the wound is healed.
17 With a grunt, the target drops to one knee and grits his teeth against the pain, struggling to stay conscious as he rasps for breath. The target suffers Toughness Decay (1d5+3) and is Weakened (2) until the wound is healed. He must make –30 Toughness test or be Stunned for a number of rounds equal to his degrees of failure.
18 Pain overwhelms the target for a moment as he feels his ribs snap under the weight of the blow and stab painfully into the organs they once protected. The target suffers Toughness Decay (1d10) and is Weakened (3) until the wound is healed. He must make –30 Toughness test or fall Unconscious for a number of rounds equal to his degrees of failure.
19 The target collapses in a heap of tangled limbs and protruding ribs as the blow bowls into him like an enraged grox . He suffers Toughness Decay (2d10) and Blood Loss (4), and falls Unconscious for 1d5 rounds.
20 The strike impales the target, piercing one of his lungs and causing him to violently cough up a pool of his own blood and then collapsing into it. The target suffers Blood Loss (5) and falls Unconscious for 1d5+2 rounds. Further, the target’s Toughness characteristic is permanently reduced by 1d5 and he suffers the Lost Internal Organ condition.
21 The shot impacts with the target’s abdomen, passing through his organs and exploding out of his back, followed by a torrent of viscera and screams. The target suffers Blood Loss (6) and falls Unconscious for 1d10+5 rounds. Further, the target’s Toughness characteristic is permanently reduced by 1d10 and he suffers the Lost Internal Organ condition.
22 The target lets out a guttural cry of pain as the attack perforates his armour, smashes his ribs to pieces, and directly pierces into his heart. The target suffers Blood Loss (12) and falls Unconscious until the wound is healed. Further, the target’s Toughness characteristic is permanently reduced by 1d10+5 and he suffers the Lost Internal Organ condition for 1d5 of his major organs.
23+ With a horrendous and wet echo of muscle, viscera, and bone being torn asunder, the attack blasts the target apart completely. His head and limbs fly off in all directions like so much bloody shrapnel. Characters within 1d10 metres must make a –10 Dodge test or be struck with a chunk of flesh that inflicts a single hit for 1d10 Impact damage to a randomly selected location (with penetration of 0 and number of degrees of success equal to the character’s degrees of failure on the test). Anyone struck by one of these gruesome missiles must also make a –10 Fear (Cowering) test.

Head

2 or lower Miraculously, the strike glances off the target’s head without causing serious harm. The attack does, however, leave an angry bruise on his face.
3 The strike smashes into the target’s cheek, straining his neck as it is violently snapped to the side. If the degrees of success on the attack roll are greater than the target’s Tb, he suffers is Dazed for 1 round and suffers 1 fatigue.
4 The blow lands upon the target’s brow, slamming his head down and leaving a deep bruise on his forehead. If the degrees of success on the attack roll are greater than the target’s Tb, he suffers 1 fatigue and is knocked Prone.
5 The shot smashes into the target’s upper lip, breaking one of his front teeth and filling his mouth with blood and agony. If the degrees of success on the attack roll are greater than the target’s Tb, he is Dazed for 1 round, is knocked Prone, and suffers 1 fatigue.
6 With a crunch, the blow slams into the target’s temple, causing him to reel backward as searing spots of light fill his vision. The target suffers 1 fatigue. He must make a Toughness test; if he fails, he is Stunned for 1 round.
7 The strike clangs off the target’s skull, rattling his brain and leaving his ears ringing. He must make a –10 Toughness test; if he fails, he is Deafened for a number of rounds equal to his degrees of failure.
8 The strike catches the target in the throat, crunching his trachea. The blow is not enough to crush his windpipe, but the experience is agonising and terrifying nonetheless. The target suffers 2 fatigue. He must make a –10 Toughness test; if he fails, he is Dazed for a number of rounds equal to his degrees of failure.
9 The target staggers and fights for concentration as the attack smashes into the bridge of his nose, shattering the cartilage and shaking his skull. The target suffers 2 fatigue and must make a –20 Toughness test; if he fails, he is Dazed for a number of rounds equal to his degrees of failure.
10 The blow cracks into the target’s jaw, knocking out several of his teeth. The target spits out 1d5 of his teeth. He suffers 2 fatigue and must make a –20 Toughness test; if he fails, he is Dazed for a number of rounds equal to his degrees of failure.
11 A resounding thump echoes through the target’s skull as the shot catches him in the back of the head, the pain blinding him for several seconds of horrendous agony. The target suffers Intelligence Decay (1d5). He must make a –20 Toughness test; if he fails, he is Blinded for a number of rounds equal to his degrees of failure.
12 The shot smashes into the target’s forehead and his skull creaks under the pressure. The target suffers 2 fatigue and Intelligence Decay (1d5+1). He must make a –20 Toughness test; if he fails, he is Stunned for a number of rounds equal to his degrees of failure.
13 With a sickening crack, the blow puts a hairline fracture in the target’s skull, the intense pressure briefly shutting down his optic nerves. The target suffers Intelligence Decay (1d5+2) and is Blinded for 1d5 rounds.
14 The shot punches the target’s temple, cracking his skull on that side and leaving him vulnerable as his mind scrambles to right itself. The target suffers Intelligence Decay (1d10) and becomes Stunned and Helpless for 1 round.
15 With a crunch and the wet ripping of flesh, the strike slams into the target’s ear, crushing the delicate organ or tearing it off entirely. The target loses the ear in question, suffers Blood Loss (3), and must make a –30 Toughness test or become Unconscious for 1 round. Further, the target is Deafened until the wound is healed.
16 The blow robs the target of his sight temporarily, shattering the back of his skull and disrupting the optic nerve. The target Blood Loss (4) and must make a –30 Toughness test or become Unconscious for a number of rounds equal to his degrees of failure. Further, the target is Blinded until the wound is healed.
17 The shot pummels the target’s forehead, shredding away the skin and smashing a shallow rut in the bone beneath, stopping just before it would enter his brain. The target suffers Blood Loss (5) and becomes Unconscious for 1d5+2rounds. He is also Dazed until the wound is healed.
18 The strike pierces into one of the target’s eyes, gouging it out and cracking the socket with the force of the impact. The target suffers Blood Loss (6) and becomes Unconscious for 3 rounds. Further, the target suffers the Lost Eye condition.
19 The bridge of the target’s nose shatters under the weight of the blow, pulverising his nose and hurling piercing spurs of bone up into his skull. The target becomes Unconscious until the wound is healed. Further, his Intelligence characteristic is permanently reduced by 1d5.
20 The shot hammers into the target’s jaw just beneath his ear, the force of the impact breaking his jaw and causing blood to spurt from both of his ears. The target suffers Blood Loss (7). He becomes Unconscious until the wound is healed. Further, his Intelligence characteristic is permanently reduced by 1d10 and he becomes permanently Deafened.
21 The shot punctures the target’s skull, sending bits of bone and chunks of brain-matter flying in all directions. The target suffers Blood Loss (12). He becomes Unconscious until the wound is healed. Further, his Intelligence characteristic is permanently reduced by 1d10 and he becomes permanently Blinded.
22 The impact pierces the target’s skull, smashing directly into his brain and pulping it. The target is slain instantly.
23+ The impact obliterates his skull, spraying brains and bits of bone onto anyone nearby as his recently-headless corpse staggers for a moment before collapsing. Characters within 1d5 metres must make a –10 Dodge test or be struck by this skull shrapnel, which inflicts a single hit for 1d5+2 Rending damage to a randomly selected location (with penetration of 1 and number of degrees of success equal to the character’s degrees of failure on the test). Any character who witness his awful demise must make a –10 Fear (Cowering, Mania) test.

Impact Damage Tables

Sword & Spoken Word EscapedApe