Energy Damage Tables

Limb

Result Effect
1 The blast collides with the target’s limb, diffusing upon his armour and any exposed skin. Aside from superficial flashburns and loss of any hair on the limb, the harm is fairly minor.
2 Energy races across the target’s limb, melting a furrow into his armour and scorching the skin beneath. If that limb is supporting the target and the attack test scored a number of degrees of success greater than the target’s WPb, he is
Immobilised for 1 round.
3 The target’s limb recoils instinctively as the strike burns into him, causing him to stagger back in pain clutching his scorched limb. If the limb is holding anything and the attack test scored a number of degrees of success greater than the target’s WPb, he drops anything he is holding in that limb. Anything dropped this way scatters 1d5 metres in a randomly determined direction.
4 In a flash of energy, the attack sears its way into with the target’s limb, shocking him and blasting him off balance. If that limb is supporting the target and the attack test scored a number of degrees of success greater than the target’s WPb, he is Immobilised for 2 rounds.
5 The shot crackles into the target’s limb, wracking him with agony for a moment and leaving a fearsome burn on his skin. If the limb is holding anything, and the attack test scored a number of degrees of success greater than the target’s WPb, he drops anything he is holding in that limb. Anything dropped this way scatters 1d10 metres in a randomly
determined direction.
6 The strike superheats the armour and skin on the target’s limb, burning a long swathe of his flesh and starting to cook the muscle and fat beneath. The target suffers 1 fatigue and suffers Agility Decay (1d10–WPb). If this would result in a value lower than 0, it is treated as 0 instead.
7 The shot fries the majority of the limb, leaving it wreathed in cinders and the smell of cooking meat. The target suffers 1 fatigue and suffers Agility Decay (2d10–WPb). If this would result in a value lower than 0, it is treated as 0 instead.
8 The target’s skin blisters and pops as energy seethes and sparks across it the length of his writhing limb, threatening to engulf it completely if he loses his cool and flails about wildly. The target suffers 1 fatigue and must make a Willpower test; if he fails, he gains the Burning (X) condition, where X is equal to his degrees of failure on the test.
9 The attack melts the target’s flesh and armour where it strikes, digging a deep pit of steaming gristle and pain into the limb. The limb is Crippled for one round and the target must make a –10 Willpower test; if he fails, he gains the Burning (X) condition, where X is equal to his degrees of failure on the test.
10 The target fights to avoid letting loose a shriek as the blaze rips into his limb, incinerating his armour and flaying the limb beneath. The limb is Crippled for 2 rounds and the target must make a –20 Willpower test; if he fails, he gains the Burning (X) condition, where X is equal to his degrees of failure on the test.
11 With the whoosh of oxygen kindling the fire, the target’s limb immediately combusts, flames seething out from where the attack landed. The target suffers Agility Decay (2d10–WPb). If this would result in a value lower than 0, it is treated as 0 instead. Further, the target gains the Burning (1d5) condition.
12 The blast of energy punches a hole straight through the target’s limb, burning a hole through the muscle and out the other side as it wracks the limb. The target suffers Agility Decay (3d10–WPb). If this would result in a value lower than 0, it is treated as 0 instead. Further, the target gains the Burning (1d5) condition.
13 Energy writhes across the target’s limb, burning away the skin to reveal the red, spasming mass of muscle and bone beneath. The limb is Crippled until the wound is healed and the target gains the Burning (1d5) condition. Further, the target’s Agility characteristic is permanently reduced by 1.
14 The strike collides with the end of the target’s limb, burning off a number of digits or other protrusions. 1d5 of the limb’s digits are seared off (if it has any). The limb is Crippled until the wound is healed and the target gains the Burning (1d5) condition. Further, the target’s Agility characteristic is permanently reduced by 1d5.
15 The heat of the attack boils the marrow in the target’s limb, exploding shards of burning bone into his shoulder and chest. The limb is Crippled until the wound is healed and the target gains the Burning (1d5) condition. Further, the target’s Agility characteristic is permanently reduced by 1d10.
16 The blast consumes the first segment of the target’s limb, leaving the target with a smouldering stump and an expression of shock plastered across his face. The target suffers the Lost Limb condition, gains the Burning (1d5) condition, and must make a –30 Willpower test or be Stunned for a number of rounds equal to his degrees of failure.
17 With the terrifying roar of burning air and flesh turning to ash, the strike carbonises half of the limb, ceasing just below the elbow, knee, or other relevant joint. The target suffers the Lost Limb condition, gains the Burning (1d10) condition, and must make a –30 Willpower test or fall Unconscious for a number of rounds equal to his degrees of failure.
18 The ravening energies of the attack eat away the entire limb and a chunk of his chest to top it off, devouring armour, flesh, muscle, and finally bone as the target screams in incoherent agony. The target suffers the Lost Limb condition, gains the Burning (1d10) condition, and must make a –30 Willpower test or fall Unconscious for a number of rounds
equal to his degrees of failure.
19+ With a bonfire’s roar, the blazing energy incinerates the target’s limb and no small part of his torso, hurling his charred remains to the ground in an ashy heap. The target must make a –30 Willpower test or perish outright. If, by some miracle, he survives, the target suffers the Lost Limb condition, gains the Burning (1d10+5) condition, and becomes Unconscious until the wound is healed. Further, his Agility characteristic is permanently reduced by 2d10.

Body

Result Effect
2 or lower The blaze catches the target full in the chest, scorching his armour and leaving him gasping for breath and unpleasantly warm, but otherwise mostly unharmed.
3 The strike grazes the target’s shoulder, leaving a burning trail where it passed. If the attack test scored a number of degrees of success greater than the target’s Ab, he is Weakened (1) for 1 round.
4 The shot strikes the target’s chest and combusts, briefly shrouding him in a fireball and filling his lungs with smoke before sputtering out. If the attack test scored a number of degrees of success greater than the target’s Ab, he gains 1 fatigue.
5 Scorching heat pulses out from the target’s chest, causing him to grip at the painful burn involuntarily. If the attack test scored a number of degrees of success greater than the target’s Ab, he is Weakened (2) for 1 round.
6 The blast sears his armour, scorching his skin where it strikes. The target gains 1 fatigue. If the attack test scored a number of degrees of success greater than the target’s Ab, he is Weakened (2) for 1 round.
7 The strike rips across the target’s chest, charring a vertical line of embers into his armour or skin that threatens to spread to his whole chest. The target suffers Willpower Decay (1d5). He must make an Agility test; if he fails, he gains the Burning (1) condition.
8 The target lets out a grunt of pain as a painful blaze sprouts upon his chest, burning his armour and blistering his skin where it passes. The target suffers Willpower Decay (1d5+1). He must make a –10 Agility test; if he fails, he gains the Burning (X) condition, where X is equal to his degrees of failure on the test.
9 The scent of charred skin and burning fat wafts up from where the blast burned through the target’s armour to cook the skin from his chest beneath. The target suffers Willpower Decay (1d5+2). He must make a –20 Agility test; if he fails, he gains the Burning (X) condition, where X is equal to his degrees of failure on the test.
10 His chest set ablaze by the strike, the target staggers backward, attempting to prevent the fire from spreading. The target suffers Willpower Decay (1d5+3). He must make a –30 Agility test; if he fails, he gains the Burning (X) condition, where X is equal to his degrees of failure on the test.
11 Flames ripple out from where the shot strikes the target, hungrily seeking to turn his torso into a blazing pyre. The target suffers Willpower Decay (1d10). He must make a –30 Agility test; if he fails, he gains the Burning (X) condition, where X is equal to his degrees of failure on the test.
12 The attack washes over the target, superheating his armour and igniting the skin beneath. The target gains the Burning (1d5) condition.
13 The target screams and claws at his smoking flesh where the blaze struck him, flailing madly as the tormenting fire spreads up his chest. The target gains the Burning (1d10) condition.
14 Energy sears across the target’s chest, melting a gaping hole in his armour and frying the exposed skin underneath. The target gains the Burning (1d10+1) condition. The armour on his body location has its AP reduced by 1 until it is repaired.
15 Every nerve in the flesh of the target’s torso screams out in agony as the energy greedily laps at his flesh, burning away all skin it touches. The target gains the Burning (1d10+2) condition. The armour on his body location has its AP reduced by 2 until it is repaired.
16 With a hiss of vaporising flesh and the crackle of burning bone, the target’s chest is completely consumed in flame. The target gains the Burning (1d10+3) condition. Further, his Willpower characteristic is permanently reduced by 1.
17 The strike plunges deep into the target’s chest, turning his skin to ash and igniting the raw muscle and bone beneath. The target gains the Burning (1d10+4) condition and must make a –30 Agility test or fall Unconscious for 1 round. Further, his Willpower characteristic is permanently reduced by 1d5.
18 The blistering shot slams into the target’s ribcage, superheating it and cooking the organs beneath. The target is set on fire. The target gains the Burning (1d10+4) condition and must make a –30 Agility test or fall Unconscious for a number of rounds equal to his degree of failure. Further, his Willpower characteristic is permanently reduced by 1d5+1.
19 Energy surges into the target’s abdomen and acrid smoke billows forth from the burning crater that once contained vital organs. The target gains the Burning (1d10+5) condition and must make a –30 Agility test or fall Unconscious for a number of rounds equal to his degree of failure. He suffers the Lost Internal Organ condition. Further, his Willpower characteristic is permanently reduced by 1d5+2.
20 The shot burns a hole in target’s chest, incinerating large chunks in fire and passing clean out the other side. The target gains the Burning (1d10+5) condition and falls unconscious until the wound is healed. He suffers the Lost Internal Organ condition for 1d5 of his major organs. Further, his Willpower characteristic is permanently reduced by 1d10.
21 Most of the target’s chest is burned away by the attack, his organs and bones sputtering and popping as the heat violently boils the blood and marrow within. The target is slain instantly in this foul manner.
22 The target’s whole torso vanishes in a hiss of energy and a cloud of boiling red mist, his ignited body parts dispersing in random directions and colliding with those nearby. Anyone within 1d5 metres must make a +10 Dodge test or be struck with a chunk of burning limb or skull and gain the Burning (1) condition.
23+ The target is entirely carbonised by the attack, his melting flesh briefly falling from his crumbling bones before the whole of his mortal shell collapses in a ashen heap. The target is slain, and anyone within 1d10 metres must make a Challenging (+0) Dodge test; if a character fails, he gains the Burning (1d5) condition as he is splattered in flaming charnel. Those who witness this terrible demise must make a –20 Fear (Fleeing, Mania) test.

Head

1 The shot blazes over the target’s head by mere millimetres, setting his hair on fire for a brief second. Although his eyebrows might never fully grow back, these injuries from this attack are negligible.
2 The blast of energy ripples across the target’s head, causing superficial but agonising burns all across his face and neck and overwhelming his eyes with painful radiance. If the attack test scored a number of degrees of success greater than the target’s WPb, he is Blinded for 1 round.
3 The attack narrowly misses the target’s head, showering him in dazzling sparks that leave a series of tiny craters pitting his face. If the attack test scored a number of degrees of success greater than the target’s WPb, he is Dazed for 1 round.
4 The strike sears past the target’s face, burning his eyes and grazing a thin, smouldering scar into his cheek. If the attack test scored a number of degrees of success greater than the target’s WPb, he is Blinded and Dazed for 1 round.
5 In a roar of ignited air, the rushing energy collides with the target’s forehead, where it painfully scorches a small patch of flesh and then disperses in a blinding flash. The is Blinded for 1 round. If the attack test scored a number of degrees of success greater than the target’s WPb, he is Dazed for 1 round and falls Prone.
6 The target tries desperately to shields his eyes an instant before the shot strikes him in the forehead, knocking him off balance and temporarily blinding him. The target suffers Fellowship Decay (1d5). He must make a Willpower test; if he fails, he is Blinded for a number of rounds equal to his degrees of failure.
7 The scent of burning and skin hair fills the air as the target slaps at his scorched head, attempting to prevent the fire from swallowing him. The target suffers Fellowship Decay (1d5). He must make a Willpower test; if he fails, he gains the Burning (1) condition.
8 The blaze smashes square into the target’s nose, energy rippling across his face and robbing him of his senses for a harrowing moment. The target suffers Fellowship Decay (1d10). He must make a –10 Willpower test; if he fails, he is Blinded for a number of rounds equal to his degree of failure and gains the Burning (1) condition.
9 The target rocks backwards as the shot careens into his forehead, his vision briefly muddled by the blistering display. The target suffers Fellowship Decay (1d10). He must make a –20 Willpower test; if he fails, he is Blinded for a number of rounds equal to his degree of failure and gains the Burning (X) condition, where X is equal to his degree of failure.
10 The wave of energy crashes on the target’s jaw, leaving an enflamed and ugly set of burns across his neck. The target suffers Fellowship Decay (1d10). He must make a –30 Willpower test; if he fails, he is Blinded for a number of rounds equal to his degree of failure and gains the Burning (X) condition, where X is equal to his degree of failure.
11 Acrid smoke wafts upward as sparks pour from the target’s head where the attack struck him, choking him. The target suffers Fellowship Decay (2d10) and gains the Burning (1) condition.
12 Deadly energy incinerates most of the target’s hair and causes his scalp to blister into a splotchy red patchwork of painful abscesses. The target suffers Fellowship Decay (2d10) and gains the Burning (1d5) condition.
13 The target collapses, clutching his scorched and swollen face, which now bears a scarred patch just beneath the eyes. The target suffers Fellowship Decay (2d10) and gains the Burning (1d5+1) condition. He is Dazed for 1d5–Pb rounds (to a minimum of 0).
14 The attack roars past the target, narrowly missing his skull, but charring his skin. The target is Stunned for 2 rounds and gains the Burning (1d5+2) condition. Further, the target’s Fellowship characteristic is permanently reduced by 1.
15 The target clasps his face and cries out, holding the newly scorched flesh on one side of his face that surrounds one eye. The target is Stunned for 3 rounds and gains the Burning (1d5+3) condition. He suffers the Eye Crippled condition until the wound is healed. Further, the target’s Fellowship characteristic is permanently reduced by 1d5.
16 The strike burns a scorching path into the target’s eye. The target clutches his face and reels, blood and other fluids from his incinerated eye weeping out of the blistered socket. The target is Stunned for 3 rounds and gains the Burning (1d10) condition. He suffers the Lost Eye condition. Further, the target’s Fellowship characteristic is permanently reduced by 1d5.
17 The target lets out a bloodcurdling scream as fire devours half his face, instantly burning away one of his eyes and ears, and much of his nose. The target is Blinded until the wound is healed and gains the Burning (1d10+1) condition. He suffers the Lost Eye condition. Further, the target’s Fellowship characteristic is permanently reduced by 1d10.
18 With a sickening series of pops, the target’s eyes burst and his flesh boils as an inferno fully envelops his face. The target is suffers the Burning (1d10+2) condition. He suffers the Lost Eye Condition for both (or all, if he has more than two) of his eyes. Further, the target’s Fellowship characteristic is permanently reduced by 2d10+5.
19 A roaring spout of energy consumes the target’s head, blasting it to fleshy shards. When the surge of power finally passes, the target’s now-headless, smouldering corpse collapses to the ground.
20 The strike catches the target full in the face, his flesh sloughing away before his skull ignites. Screaming wordlessly, he stumbles forward for several seconds before expiring. The character dies in horrific agony, and his corpse stumbles 1d5 metres in a randomly chosen direction. If he collides with any other characters during this movement, that character must make a –10 Fear (Fleeing, Mania) test.
21+ A wave of energy strikes the target’s skull, burning its way inside before splattering his ignited brain-matter across anyone unfortunate enough to be nearby. Each character within 1d5 metres must make a Challenging +0 Dodge test; if a character fails, he gains the Burning (1) condition, ignited by the blazing chunks of cranial tissue. Further, any who witness this horrendous display of misfortune must make a –20 Fear (Fleeing, Mania) test.

Energy Damage Tables

Sword & Spoken Word EscapedApe