Tag: rules

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  • House Rules

    h2. Altered Gameplay Mechanics The following is a list of modifications I am making to the Core Rules of Rogue Trader. This list will be updated periodically as new modifications are made, so check back from time to time. * [[Acquisition]] * [[ …

  • Armour Durability and Void-sealed Armour

    When a character takes a blow to a body part covered in armour, if the total incoming damage (before reduction) is at least double the AP value of the armour covering that body location, then the AP of the armour at that location is reduced permanently by …

  • Corruption and Damnation

    Corruption is an insidious force. It touches upon you in a time of desperation or temptation. If you consent, it begins to change you from the inside - slowly, gradually, with each critical life decision that you make. And you never truly suspect how far …

  • Psychic Powers, Expanded

    The options for psychic powers in Rogue Trader are pretty slim, even with the Into The Storm expansion. In response, I am writing a comprehensive and expanded compendium of Psychic Disciplines and Techniques which will include the Core Rulebook powers, …

  • Reputation and Influence

    Rogue traders and their crews are larger-than-life personalities, but their influence does have its limits. In an empire as vast and disparate as the Imperium, there will be a great many worlds that have not heard of you. As such, I will be adding a new …

  • Unnatural Characteristics

    Under the old system, Unnatural Characteristics were multiplicative. For instance, a character with Unnatural Agility (x2) would have their Agility Bonus (i.e. the "tens" place of their Agility Score) multiplied by 2. Under the new rule, Unnatural …

  • Weapon Qualities, Expanded

    The following is a list of all weapon qualities which will be used in this campaign: h3. Accurate These weapons are designed with precision in mind and respond superbly in skilled hands. They grant an additional bonus of +10 to the firer’s Ballistic …

  • Wound Mechanics, Expanded

    To really emphasize the grimdark and dangerous universe of Warhammer 40K, I'm adapting an expanded Wound Mechanics system based on the Dark Heresy 2.0 system. h4. Wound Mechanics Whenever a character suffers at least one wound, take the final damage …

  • Impact Damage Tables

    h3. Limb |3 or lower|The shot deflects off a dense clump of bone or muscle in the target’s limb, leaving a painful welt where landed.| |4|The strike catches the limb near a nerve, causing it to go numb for a moment. If the limb is holding anything and …

  • Rending Damage Tables

    h3. Limb |2 or lower|The stroke glances off the limb, its edge turned aside without biting. The flesh that it struck turns a sickly shade of brown as a bruise rapidly forms, but the target is otherwise mostly unharmed.| |3|The slash catches the target …

  • Energy Damage Tables

    h3. Limb |Result|Effect| |1|The blast collides with the target’s limb, diffusing upon his armour and any exposed skin. Aside from superficial flashburns and loss of any hair on the limb, the harm is fairly minor.| |2|Energy races across the target’s …

  • Wound Conditions

    Various attack actions, weapons, and environmental effects can inflict conditions on a character. Conditions impose a negative effect or vulnerability onto the character, and can last for second, minutes, hours, or even be permanent. !(media-item- …

  • Weapon Damage Types

    All weapons which previously held the Explosive (X) damage type will now be categorized as Rending (R). This will apply mainly to Bolt weapons, grenades, and missiles. This change is being made to streamline the new [[Wound Mechanics, Expanded]] system.

  • Fatigue, New Rules

    Fighting heretics, dodging las blasts, and withstanding psychic assaults can all tax an Explorer's fortitude. The amount of stress a character’s body and mind have undergone since he has last been able to rest is measured by his …

  • Ship Combat Actions, Collected

    The following is a list of all actions which can be taken during starship combat, organized by the following action types: Manoeuvre, Support, Astropath, Navigator. !(media-item-align-center)//db4sgowjqfwig.cloudfront.net/assets/279036/space_breaker. …